Video interview, transcript, and audio versions of our interview with Dr. Bregni are below. In the rapidly developing forms of entertainment industries there are several factors, which can be used in education.
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These products use more or less authentic settings including historical- or socio-cultural background where the target These products use more or less authentic settings including historical- or socio-cultural background where the target group is mainly the young adult society who are in the high schools or in the universities. They get a lot of influence, which help them learn from the materials they see, read, listen or play. These products should be integrated more with the education to be in step with the contemporary needs the students have.
One of this product is the video games which have the most complex system of all kinds of entertainment products.
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Games use narrative and interactive components as well, which help the student to have an immersive, interactive effect on them, but in the meantime the narrative components help them to learn while they play with the programs. There are several authors, researchers who have been investigating this field since the 80's including psychological essays, pedagogy thesis's and several other monographs in connection with the video games industry which serves as the first part of this essay.
The essay tries to investigate how the video games can be integrated with the education of history in the classroom including a theoretical background, which consists of three major aspects. Firstly, the main sources of the topic are mentioned and summarized briefly. After the outlook of the academic background a more practical aspects are investigated as A. Martin Wainwright has had several successful university seminars combining the video games with the history teaching.
His experience is collected in an essay titled Teaching Historical Theory through Video Game which was published in in The History Teacher journal. The essay provides a critical investigation into Wainwright's work in connection with the possibility of a Hungarian seminar based on the seminars Wainwiright's had kept.
The core of the essay comes after the investigation, where I have divided the video games in four categories based on their possibility of using them in History teaching. Playing the Other: Role-playing religion in videogames. In contemporary 'post-secular society', videogames like Assassin's Creed, BioShock Infinite or World of Warcraft are suffused with religious elements.
Departing from a critique on studies perceiving such in-game representations as Departing from a critique on studies perceiving such in-game representations as discriminatory forms of religious Othering, the main research question of this article is: how does role-playing the non- religious Other in games affect the worldview of players? The study is based on a qualitative analysis of in-depth interviews held with 20 international players from different non- religious backgrounds.
Rather than seeing religion in games as representations of 'Othering', the analysis demonstrates that players from different non- religious beliefs take on different worldviews while role-playing the non- religious Other. Release Dates. Official Sites. Company Credits. Technical Specs. Plot Summary.
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Everything that has Happened in Assassin’s Creed So Far: The Desmond Saga
User Ratings. External Reviews. Metacritic Reviews. Photo Gallery. Trailers and Videos. Crazy Credits. Alternate Versions. Rate This. The Assassin turns Templar and embarks on a quest of vengeance and personal revelation, during the seven years' war. Director: Martin Capel. Played Video Games. My Favorite Videogames. Killed Games. Assassin's Creed Timeline. Use the HTML below. You must be a registered user to use the IMDb rating plugin. Learn more More Like This. Assassin's Creed: Unity Video Game Action Adventure History. Assassin's Creed: Revelations Video Game Assassin's Creed: Syndicate Video Game Action Adventure Crime.
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Assassin's Creed: The Ezio Collection
Assassin's Creed: Origins Video Game Assassin's Creed Odyssey Video Game Stars: Tristan D. Lalla, Mariah Inger, Christian Paul. Edit Cast Cast overview, first billed only: Steven Piovesan Shay Patrick Cormac voice Andreas Apergis Juhani Otso Berg voice Lucinda Davis I was also stunned at what I was hearing: this is the video game soundtrack that has thrilled me the most. What Danish composer Jesper Kyd achieves is to make the music into a central core that gives meaning to the whole experience. Kyd manages, through the soundtrack, to make it all feel true and in the end, the music is what takes you back in time to the Italian Renaissance.
Where is the trap? And of course, you will want to stroll along the streets while you listen to each of those compositions that have so deeply penetrated your psyche. Florence tarantella is the welcome to the city. An original piece full of joy that invites to walk along the Vasarian Corridor, get lost among the Uffizi Gallery and — why not — keep walking towards the Basilica di Santa Croce to show respect to the magnificence bronze statue of Dante Alighieri. Ezio' Family is the central theme of the saga, the leitmotif that contains the need for revenge against the Borgias by the main character.
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Its simplicity is shocking, like many timeless compositions, with only four notes and subsequent variations. Who needs more? The result is thousands of covers on YouTube and the presence of the same theme, in one way or another in the rest of the installments. It has become an anthem in the world of video games. From the moment they hit the play button and Earth sounded, they were so convinced that they gave Kyd carte blanche for the rest of the composition.
In this work, Kyd fully exploits the talented voice of soprano Melissa R. Dreams of Venice invites you to lose yourself among the streets of Venice at dawn. City of Rome is so solemn and monumental that it could well have been used as funeral music for the Emperor Hadrian. The cello is the absolute star in this piece and is accompanied by synthesizers that act as a resonant chorus, producing a special sensation of greatness that becomes almost mystic if you visit the Pantheon while listening to it.
Given such magnificence, it only remains to lose yourself in overwhelming admiration for the greatness of Rome or to lose your mind by counting the panels on the dome.